Adalia Rose - WIP

Work In Progress / 20 September 2020

"Progeria is an extremely rare genetic disease of childhood characterized by dramatic, premature aging. The condition, which derives its name from "geras," the Greek word for old age, is estimated to affect one in 4 million newborns worldwide." 

-note about the noise. Using old hardware at the moment, should be better when I get a hardware upgrade in the near future.







Handpainted Demon Texture Remaster! ✨

Work In Progress / 03 August 2020

~STYLIZED WEEKEND PROJECT!!~ whoop whoop!
Got a lot more exciting things coming up with this guy, can't wait to share more.  

0. Gif  "turntable" of where I'm at right now with the texture.

1. original model and texture from 2017. This was the best I could do at the time, and really proud of what I could do then. Looking back, while technically I was following the reference concept, I could have added a bit more and done more with the texture. Shapes are also a bit straight and boring. I would give more asymmetry and "french curves" if I went back and changed the model now.

2. This was just trying to keep the same style and upping it a little bit. Wasn't getting the result I wanted, and decided to go off and just have fun with it!

3. Starting on the last two days going a bit more loose exploring with a fresh new style. I really like a lot of the overall style of this, but some of the areas don't make a lot of sense. It can be a bit noisy and hard to read as well because of how the details were placed, especially around the "eye socket". I wasn't really wanting this guy to have standard eye sockets, so they had to change in some way.

4. Small test here to see what another option to go might be. I liked this one and pushed it from here.

5. This is where I'm currently at! I'm really liking the majority if this. Now just pushing the style onto the rest of the body. Most likely take another 2-3 days to finish up. Turned the middle spikes into crystals here.

~FIN.~ 
I'll have another post explaining some of the process through gifs later! -(need to find a better tool to make small gifs for uploading that isn't labor intensive to shrink down). Combination of finding the base shape to fill in, and then getting the initial shapes in depending on material. After that's done on a area, the clone/stitch tool helps to block in the other areas while retaining a lot of the original pallet and saving a load of time. Thanks for reading through this blog post! Really fun coming back to some stylized stuff after not having had the chance to do it in so long. Really enjoying working on this guy.

'Till next time! :)


Space Boi | O - o

Work In Progress / 29 July 2020

Had fun putting this sketch together today. Just a silly intergalactic grunt. ;)


  


Shape/Form Breakdown

Tutorial / 24 July 2020
  • Any thoughts or ideas on better ways of looking at objects are all welcome! These posts are a collection of thoughts and ideas as I work to document some of the areas I'm trying to improve in. Hoping to collect these ideas later into a more inclusive document or post. Thanks again for checking them out.
  • Below is an overpaint from Cane T (Goggles). HUGE thank you for this. This shows where my example design needs improvement and how to implement that.
Please go check and follow out his Artstation here:
https://www.artstation.com/goggles 

https://www.artstation.com/goggles 

Halo Armor Exploration

General / 20 July 2020

Some super early rough shape block in's for a spartan suit. Really excited for the Halo Infinite reveal!



Young Monkey Sketch

General / 07 July 2020

Had this up on facebook, figured I'd throw it up on here too.


Another zbrush surface test.

General / 29 June 2020


Rendered base in keyshot, tweaked and adjusted in photoshop. Base mesh built with Crease+ in Maya, and then tweaked to build a more interesting shape. Wasn't planning on making a gun, just trying to build something that had some interesting parts to it.
  

Exploring some quick detailing options and tricks using the surface tool in zbrush

General / 29 June 2020

Inconsistent tiling due to not getting a 100% tiling texture for the quick test :P Blob brush used to get the weld look on the metal.


Evening Grunt Sketch

General / 08 June 2020

Chin got all messed up with the auto rigger, makes him look like he's got a big blubbery gullet :P



Various explorations

General / 19 May 2020
Rather than letting all these just get lost in the void that is my hard drive, figured I'd throw them up in the blog section here on artstation, maybe some of you find them interesting.